Radiant Typhoon Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Radiant Typhoon Eldam
Radiant Typhoon Eldam
Radiant Typhoon Eldam
WIND 3
Radiant Typhoon Eldam
  • ATK:

  • 1300

  • DEF:

  • 800


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.

Radiant Typhoon Swen
Radiant Typhoon Swen
Radiant Typhoon Swen
WIND 3
Radiant Typhoon Swen
  • ATK:

  • 1600

  • DEF:

  • 400


If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Forbidden Droplet
Forbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Radiant Typhoon Chant
      Radiant Typhoon Chant
      Radiant Typhoon Chant
      Spell Quick
      Radiant Typhoon Chant

        If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Spell Quick
        Radiant Typhoon Vision

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

          The Fallen & The Virtuous
          The Fallen & The Virtuous
          The Fallen & The Virtuous
          Spell Quick
          The Fallen & The Virtuous

            (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

            Extra Deck

            Albion the Branded Dragon
            Albion the Branded Dragon
            Albion the Branded Dragon
            DARK 8
            Albion the Branded Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

            Ecclesia and the Dark Dragon
            Ecclesia and the Dark Dragon
            Ecclesia and the Dark Dragon
            LIGHT 8
            Ecclesia and the Dark Dragon
            • ATK:

            • 2500

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

            Main: 55 Extra: 15

            3 cardLava Golem 3 cardLava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            2 cardNoble Knight's Shield-Bearer 2 cardNoble Knight's Shield-Bearer
            Noble Knight's Shield-Bearer
            LIGHT 4
            Noble Knight's Shield-Bearer
            • ATK:

            • 800

            • DEF:

            • 1300


            If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


            2 cardRadiant Typhoon Eldam 2 cardRadiant Typhoon Eldam
            Radiant Typhoon Eldam
            WIND 3
            Radiant Typhoon Eldam
            • ATK:

            • 1300

            • DEF:

            • 800


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Eldam" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" monster (except "Radiant Typhoon Eldam") or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Eldam" once per turn.


            2 cardRadiant Typhoon Fonix, the Great Flame 2 cardRadiant Typhoon Fonix, the Great Flame
            Radiant Typhoon Fonix, the Great Flame
            WIND 9
            Radiant Typhoon Fonix, the Great Flame
            • ATK:

            • 3000

            • DEF:

            • 0


            If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If a Quick-Play Spell Card is activated (except during the Damage Step): You can target up to 2 cards your opponent controls; shuffle them into the Deck. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Fonix, the Great Flame" once per turn.


            2 cardRadiant Typhoon Krosea 2 cardRadiant Typhoon Krosea
            Radiant Typhoon Krosea
            WIND 6
            Radiant Typhoon Krosea
            • ATK:

            • 2200

            • DEF:

            • 1200


            Cannot be destroyed by battle or card effects while your opponent controls no Spells/Traps. You can only use each of the following effects of "Radiant Typhoon Krosea" once per turn. If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" card (except "Radiant Typhoon Krosea") and/or 1 "Mystical Space Typhoon" from your Deck and/or GY to your hand, also you cannot Special Summon for the rest of this turn, except WIND monsters.


            2 cardRadiant Typhoon Meghala 2 cardRadiant Typhoon Meghala
            Radiant Typhoon Meghala
            WIND 3
            Radiant Typhoon Meghala
            • ATK:

            • 500

            • DEF:

            • 1500


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Meghala" once per turn this way. If a "Radiant Typhoon" Quick-Play Spell Card or "Mystical Space Typhoon" is activated (except during the Damage Step): You can Special Summon 1 "Radiant Typhoon" monster from your Deck with a different name than the monsters you control, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Radiant Typhoon Meghala" once per turn.


            3 cardRadiant Typhoon Swen 3 cardRadiant Typhoon Swen
            Radiant Typhoon Swen
            WIND 3
            Radiant Typhoon Swen
            • ATK:

            • 1600

            • DEF:

            • 400


            If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Radiant Typhoon Swen" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Radiant Typhoon" Spell/Trap or 1 "Mystical Space Typhoon" from your Deck to your hand. You can only use this effect of "Radiant Typhoon Swen" once per turn.


            1 cardRadiant Typhoon Varuroon, the Vibrant Vortex 1 cardRadiant Typhoon Varuroon, the Vibrant Vortex
            Radiant Typhoon Varuroon, the Vibrant Vortex
            WIND 9
            Radiant Typhoon Varuroon, the Vibrant Vortex
            • ATK:

            • 0

            • DEF:

            • 3000


            If a Quick-Play Spell Card is activated (except during the Damage Step): You can Special Summon this card from your hand. When your opponent activates a monster effect and you have "Mystical Space Typhoon" in your GY (Quick Effect): You can negate that effect, then if you have 2 or more "Mystical Space Typhoon" in your GY, you can destroy that monster. If "Mystical Space Typhoon" is activated while this card is in your GY: You can Special Summon this card. You can only use each effect of "Radiant Typhoon Varuroon, the Vibrant Vortex" once per turn.


            3 cardShiina, Twin Tempests of Celestial Thunder 3 cardShiina, Twin Tempests of Celestial Thunder
            Shiina, Twin Tempests of Celestial Thunder
            WIND 9
            Shiina, Twin Tempests of Celestial Thunder
            • ATK:

            • 2900

            • DEF:

            • 1500


            The first time this card would be destroyed by battle each turn, it is not destroyed. When your opponent activates a card or effect, while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply the following effect based on what was activated. ● Monster: Return all face-up monsters on the field to the hand, except "Shiina, Twin Tempests of Celestial Thunder". ● Spell/Trap: Return all Spells/Traps on the field to the hand. You can only use this effect of "Shiina, Twin Tempests of Celestial Thunder" once per turn.


            3 cardDouble Cyclone 3 cardDouble Cyclone
            Double Cyclone
            Spell Quick
            Double Cyclone

              Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


              2 cardEnemy Controller
              2 cardEnemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                3 cardFinal Bringer of the End Times 3 cardFinal Bringer of the End Times
                Final Bringer of the End Times
                Spell Quick
                Final Bringer of the End Times

                  Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


                  2 cardForbidden Chalice 2 cardForbidden Chalice
                  Forbidden Chalice
                  Spell Quick
                  Forbidden Chalice

                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                    3 cardHerald of the Abyss 3 cardHerald of the Abyss
                    Herald of the Abyss
                    Spell Normal
                    Herald of the Abyss

                      Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                      2 cardMirage of Nightmare
                      2 cardMirage of Nightmare
                      Mirage of Nightmare
                      Spell Continuous
                      Mirage of Nightmare

                        Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).


                        3 cardMystical Space Typhoon
                        3 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          2 cardPair Bear Scare!! 2 cardPair Bear Scare!!
                          Pair Bear Scare!!
                          Spell Quick
                          Pair Bear Scare!!

                            Your opponent can reveal 1 "Pair Bear Scare!!" in their hand or Deck, and if they do, each player gains 2000 LP. Otherwise, you destroy 1 monster your opponent controls. If this card is sent from the field to the GY: Add this card to your opponent's hand. You can only use this effect of "Pair Bear Scare!!" once per Duel. You can only activate 1 "Pair Bear Scare!!" per turn.


                            3 cardRadiant Typhoon Ascendance 3 cardRadiant Typhoon Ascendance
                            Radiant Typhoon Ascendance
                            Spell Quick
                            Radiant Typhoon Ascendance

                              If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn); ● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                              2 cardRadiant Typhoon Chant
                              2 cardRadiant Typhoon Chant
                              Radiant Typhoon Chant
                              Spell Quick
                              Radiant Typhoon Chant

                                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Chant" once per turn); ● Add 1 Level 4 or lower "Radiant Typhoon" monster from your Deck to your hand. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                2 cardRadiant Typhoon Manifestation 2 cardRadiant Typhoon Manifestation
                                Radiant Typhoon Manifestation
                                Spell Quick
                                Radiant Typhoon Manifestation

                                  If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Manifestation" once per turn); ● Send 1 "Radiant Typhoon" monster from your Deck to the GY. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                  1 cardRadiant Typhoon Vision 1 cardRadiant Typhoon Vision
                                  Radiant Typhoon Vision
                                  Spell Quick
                                  Radiant Typhoon Vision

                                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                    2 cardSpellbound 2 cardSpellbound
                                    Spellbound
                                    Spell Quick
                                    Spellbound

                                      All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.


                                      2 cardCursed Seal of the Forbidden Spell 2 cardCursed Seal of the Forbidden Spell
                                      Cursed Seal of the Forbidden Spell
                                      Trap Counter
                                      Cursed Seal of the Forbidden Spell

                                        When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                        2 cardMischief of the Gnomes 2 cardMischief of the Gnomes
                                        Mischief of the Gnomes
                                        Trap Normal
                                        Mischief of the Gnomes

                                          This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).


                                          1 cardRadiant Typhoon Mandate 1 cardRadiant Typhoon Mandate
                                          Radiant Typhoon Mandate
                                          Trap Continuous
                                          Radiant Typhoon Mandate

                                            Once per turn: You can target 3 Quick-Play Spells in your GY, including a "Radiant Typhoon" card; apply the following effects in sequence. ● Shuffle them into the Deck, then draw 1 card. ● All WIND monsters you control gain 300 ATK/DEF this turn. Once per Chain, when "Mystical Space Typhoon" is activated: You can target 1 face-up card your opponent controls; negate its effects. If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card.


                                            1 cardAshura King 1 cardAshura King
                                            Ashura King
                                            EARTH
                                            Ashura King
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 0


                                            3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.


                                            1 cardJormungandr, Generaider Boss of Eternity 1 cardJormungandr, Generaider Boss of Eternity
                                            Jormungandr, Generaider Boss of Eternity
                                            EARTH
                                            Jormungandr, Generaider Boss of Eternity
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • -1


                                            2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                                            1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                            Leviair the Sea Dragon
                                            WIND
                                            Leviair the Sea Dragon
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1600


                                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                            1 cardMelomelody the Brass Djinn 1 cardMelomelody the Brass Djinn
                                            Melomelody the Brass Djinn
                                            LIGHT
                                            Melomelody the Brass Djinn
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 1600


                                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.


                                            1 cardMuzurhythm the String Djinn 1 cardMuzurhythm the String Djinn
                                            Muzurhythm the String Djinn
                                            WIND
                                            Muzurhythm the String Djinn
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1000


                                            2 Level 3 monsters When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn.


                                            1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                            Number 49: Fortune Tune
                                            LIGHT
                                            Number 49: Fortune Tune
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 900


                                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                            1 cardNumber 9: Dyson Sphere 1 cardNumber 9: Dyson Sphere
                                            Number 9: Dyson Sphere
                                            LIGHT
                                            Number 9: Dyson Sphere
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 3000


                                            2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                            1 cardSacred Tree Beast, Hyperyton 1 cardSacred Tree Beast, Hyperyton
                                            Sacred Tree Beast, Hyperyton
                                            EARTH
                                            Sacred Tree Beast, Hyperyton
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 1900


                                            2 Level 9 monsters During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.


                                            1 cardSuper Quantal Mech Beast Grampulse 1 cardSuper Quantal Mech Beast Grampulse
                                            Super Quantal Mech Beast Grampulse
                                            WATER
                                            Super Quantal Mech Beast Grampulse
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2800


                                            2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                            3 cardThe Phantom Knights of Break Sword 3 cardThe Phantom Knights of Break Sword
                                            The Phantom Knights of Break Sword
                                            DARK
                                            The Phantom Knights of Break Sword
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1000


                                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                            1 cardTotem Bird 1 cardTotem Bird
                                            Totem Bird
                                            WIND
                                            Totem Bird
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1400


                                            2 Level 3 WIND monsters During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.


                                            1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                            Wind-Up Zenmaines
                                            FIRE
                                            Wind-Up Zenmaines
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2100


                                            2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                            1 cardXyz Armor Torpedo 1 cardXyz Armor Torpedo
                                            Xyz Armor Torpedo
                                            WATER
                                            Xyz Armor Torpedo
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 800


                                            2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


                                            ocg
                                            Radiant Typhoon
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